Choosing the Right Archfiend in Solium Infernum: A Guide to Playstyles and Abilities
Solium Infernum is a game of intricate strategy and complex decision-making. With eight Archfiends to choose from, each with their unique abilities and playstyles, selecting the right one can be a daunting task. In this guide, we'll break down each Archfiend, their starting stats, and Dark Arts, as well as provide tips on how to choose the one that best fits your playstyle.
What are Archfiends in Solium Infernum?
Archfiends are the lords and ladies of hell, vying for control of the vacant infernal throne. Each Archfiend rules over a house of hell, with legions, powers, and abilities at their disposal to help them win their place as the new ruler of Pandemonium.
All Stats in Solium Infernum
Archfiends all start with five stats that can affect their starting Rituals, gameplay, and ultimately, their playstyle for a match in Solium Infernum. Understanding these stats is crucial in determining which Archfiend to play. The five stats are:
- Wrath: Unlocks Rituals used primarily in combat scenarios and unlocks Stratagems, temporary buffs to Legions.
- Deceit: Used to exploit, lie, and steal from opponents with Decit Rituals. It also unlocks the Masking Mirror and the ability to hide and frame others for casting.
- Prophecy: Used to get hidden information and have more control over your schemes and events. It also unlocks more Ritual slots, which allows more spells to be cast.
- Destruction: Destructive magic used to deal damage and hinder enemies from afar.
- Charisma: Unlocks more options and ways to use your words to get a victory, unlocks more Charisma Rituals and Praetor Dueling effects.
All Archfiends in Solium Infernum
There are eight Archfiends to choose from, each with their unique starting stats, Dark Arts, and playstyles. Here's a breakdown of each Archfiend:
Astaroth
- Dark Art: Diplomatic Declaration that allows Astaroth and a rival Archfiend to be openly hostile for a single turn.
- Starting Stats:
- Wrath: 2
- Deceit: 0
- Prophecy: 0
- Destruction: 1
- Charisma: 1
- Stronghold Buff: Combat Attributes are increased by 0.5 to friendly legions adjacent to the Stronghold.
Asmodeus
- Dark Art: Prophecy Ritual that can reveal a Legion's weaknesses and secrets.
- Starting Stats:
- Wrath: 0
- Deceit: 1
- Prophecy: 2
- Destruction: 1
- Charisma: 0
- Stronghold Buff: Prophecy Rituals gain an additional strength, making it more likely they will succeed.
Erzsebet
- Dark Art: Charisma Ritual that increases a Praetor's dueling capabilities.
- Starting Stats:
- Wrath: 0
- Deceit: 1
- Prophecy: 0
- Destruction: 1
- Charisma: 2
- Stronghold Buff: Increases voting power by 1, giving you more say when choosing Edicts and casting votes on resolutions.
Mammon
- Dark Art: Diplomatic Ritual that siphons discarded Tributes away from an opponent and into Mammon's possession.
- Starting Stats:
- Wrath: 1
- Deceit: 0
- Prophecy: 1
- Destruction: 0
- Charisma: 2
- Stronghold Buff: Gain 1 extra Tribute every 5 turns, giving you a little extra money to play with and purchase new Legions, Artefacts, and Praetors.
Uriel
- Dark Art: Destruction Ritual that allows you to summon a Legion in your territory. Legion will slowly lose health every turn.
- Starting Stats:
- Wrath: 1
- Deceit: 0
- Prophecy: 1
- Destruction: 2
- Charisma: 0
- Stronghold Buff: Destruction Rituals gain an additional strength, making it more likely they will succeed.
Valeche
- Dark Art: Diplomatic Insult Ritual that allows you to pit two Archfiends against one another.
- Starting Stats:
- Wrath: 0
- Deceit: 2
- Prophecy: 1
- Destruction: 0
- Charisma: 1
- Stronghold Buff: Deceit Rituals gain an additional strength, making it more likely they will succeed.
Erzsebet
- Dark Art: Diplomatic Proposal that lets Erzsebet's Legions freely cross an opponent's territory.
- Starting Stats:
- Wrath: 2
- Deceit: 1
- Prophecy: 0
- Destruction: 0
- Charisma: 1
- Stronghold Buff: Legions will heal an additional hit point each turn when adjacent to Places of Power.
Beelzebub
- Dark Art: Wraith Ritual that converts Legions destroyed by Beelzebub into Tribute Tokens.
- Starting Stats:
- Wrath: 1
- Deceit: 1
- Prophecy: 0
- Destruction: 2
- Charisma: 0
- Stronghold Buff: Beelzebub gains 1 Command Rating, allowing him to control one additional Legion.
Tips for Deciding Which Archfiend to Play
Choosing the right Archfiend can be a daunting task, but with these tips, you'll be well on your way to selecting the one that best fits your playstyle:
Check Their Playstyle, Know How You Want to Play
Consider what type of gameplay you enjoy. Do you like to outwit opponents with manipulations, or do you prefer to be more aggressive? Choose an Archfiend that aligns with your playstyle.
Consider Their Stats and Dark Art
Study each Archfiend's starting stats and Dark Art. These will give you a good indication of what they're geared towards doing and how you should play them.
Equip the Right Relics
Relics can empower certain Rituals, provide additional buffs, or make it easier to mess with other players. Choose Relics that complement your Archfiend's abilities and playstyle.
By considering these tips and taking the time to understand each Archfiend's abilities, you'll be well on your way to becoming a master of Solium Infernum.